Types Armored beholders have greater defenses than your average beholder, and their central eye reduces your defensive capabilities. Chaos beholders are bright red and their central eye incite you to deal more damage in exchange to hurt yourself. Doomspheres are undead incorporeal beholders, but other than that, act like your live beholders.The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 ft. of it: 1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. 2. Paralyzing Ray.Beholder is a Russian video game about life in a totalitarian state. The game was developed by Warm Lamp Games and published by Alawar Entertainment. Beholder was released on Steam on November 9, 2016 and supports Windows, macOS, Linux, Android, and iOS Story. Beholder is inspired by dystopian works ofFirst appearance Spelljammer: AD&D Adventures in Space A hive mother, also known as the ultimate tyrant or just ultimate, was a very rare type of beholder capable of magically dominating other beholders, including eyes of flame, eyes of frost, death tyrants, bloodkiss beholders, and gazers.A beholder, sometimes called a sphere of many eyes or an eye tyrant, was a large aberration normally found in the Underdark. These large, orb-shaped beings had ten eyestalks and one central eye, each containing powerful magic. Powerful and intelligent, beholders were among the greatest threats to the world.7 1 Description 2 Personality 3 Combat 4 Society 4.1 Culture 4.2 Subraces 4.3
Beholder - jsigvard.com
Tyrannical aliens The Beholders are fictional monsters in the Dungeons & Dragons fantasy role-playing game. It resembles a floating orb of flesh with a large fanged mouth, a large central eye capable of nulling magic, and ten small eyestalks on top with deadly magical powers.A few more known types of Beholders are the Doomspheres, ghostly undead created by explosions, the Astereater, a boulder-like creature with no eyes, the Gorbel, a beholder that explodes when struck, and several other variations.The lesser creatures known as beholder-kin bear a superficial resemblance to true beholders in that each has a floating spherical body with eyes. That's where the simila rity ends. The Monsters Listing introduces several new types of beholder-kin.Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants". In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers.
Beholder (video game) - Wikipedia
2nd Edition Beholder. The beholder is the stuff of nightmares. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye and a large toothy maw, and has 10 smaller eyes on stalks sprouting from the top of the orb.Equally deadly are a number of variant creatures known collectively as beholder-kin, including radical and related creatures, and an undead variety. These creatures are related in manners familial and arcane to the traditionalbeholders, and share a number of features, including the deadly magical nature of their eyes.I like big balls and I cannot lie.-----Spe...Mutated creatures that look like a ball of tentacles wrapped around a huge eye. They can hit targets at a distance with a magic beam, as well as with the "Beam of Light" spell. They look extremely unpleasant and look around all the time. It is better not to have a staring contest with them. 1 Statistics 2 Locations 3 Variants 4 Abilities 5 Dropped Items The following are the statistics for theBeholder, Hive Mother and Orbus. While the beholder is the stuff of nightmares for many groundlings, in wildspace there are many more types of beholders. The beholder most commonly found on the ground is only one of three distinct types found in space. In space the most common beholder social unit is the hive, which occupies one of their huge
Several depictions of beholders.
Beholder
SizeLarge
Challenge rating 13in lair14 SizeLarge
SizeLarge
Challenge rating13
SizeMedium to Huge
SizeLarge
Vision Darkvision (360 degrees)[1] Homeland(s) Language(s) Favored local weather Favored terrain Average period8 ft (2.Four m) diameter
Distinctions A beholder, sometimes called a sphere of many eyes or an eye fixed tyrant, used to be a large aberration most often found in the Underdark. These massive, orb-shaped beings had ten eyestalks and one central eye, every containing robust magic. Powerful and intelligent, beholders were among the biggest threats to the world.[7]"
Think ye weave crafty schemes and elaborate intrigues with fallback plans and positions? Beholders trade, refine, discard, and spin anew scores of such plans all the time. To the average beholder, human intrigues are the fumbling of young children."
Beholders have been immediately identifiable, being necessarily a floating head with one unmarried, cyclops-like eye surrounded through ten smaller eye stalks. Other than this, the principle characteristic of a beholder's anatomy used to be its huge, gaping maw. Because of those options, beholders have been occasionally referred to as "spheres of many eyes" or "eye tyrants,"[7] even supposing the latter additionally referred to a selected type of beholder.[2]
Because their complete frame was coated in eyes, beholders had the capability to look in all instructions without delay, making it nearly unattainable to ambush them while also giving them an unusually top level of perceptive talent. Although beholders lacked the capability to peer color, they had the power to perceive even in probably the most darkened environment, underneath stipulations during which a human or similar creature could be rendered blind.[7]
Beholders had been additionally in a position to flight, regardless of their lack of wings or similar physical options, merely hovering above ground without problems. The results of this flight resembled the ones of the wizard spell levitation.[7]
A beholder gazing some petrified adventurers.Xenophobic and harsh creatures, beholders were quick to assault enemies, including somebody they deemed now not "like themselves." Beholders, most of the time, have been violent and grasping, hungering for both wealth and gear over others. This was made the entire extra sophisticated since a couple of number of beholder existed, every believing itself to be the top of bodily perfection they usually viewed other beholders who differed from this image in even probably the most minute main points as loathsome enemies and inferiors.[7]
Beholder minds have been divided into two separate entities. Each of those entities idea and acted on its own accord even though it was once sure to the same body as the opposite half of its thoughts. Neither part of the beholder's mind relied on the other, so they concealed a lot from every other, creating a very paranoid relationship. "Sane beholders" have been beholders whose minds weren't "divided" to be able to discuss. They have been nonetheless two entities inside the beholder, but neither concealed anything else from the opposite, creating a less paranoid beholder. However, the personality of a "sane beholder" was just as likely to be regarded as "insane" by any non-beholder. Because there were two entities inside of a unmarried beholder, that beholder must at all times be addressed by its complete name when in conversation with them, or they'd perceive it as speaking to only some of the entities.[9]
A beholder, and its antimagic cone.Beholders weren't specifically sturdy but were inherently magical creatures, with each of their eyes possessing an innately magical nature. Beholders, who often attacked for apparently no reason why, would incessantly attempt to end a battle as briefly as conceivable, unleashing their terrifying skills all of sudden. Among essentially the most basic of these assaults was their deadly ability to venture magical energy from their eyes, in varying bureaucracy such as instilling fear within, charming, knocking out, petrifying, disintegrating, slowing, or killing their enemies.[7] Any mixture of those was imaginable, although they frequently used most effective two at a given time.[2]
Many, however no longer all, beholders additionally had the capability to use their central eye to challenge a box of antimagic, which canceled the results of all supernatural abilities inside of a small cone of 150 ft in period. In addition to enemy spells, prayers, or similar effects, this additionally affected a beholder's personal eye rays, suppressing their energy. However, the lack to cast its eye rays at full power was hardly a hindrance—it allowed a beholder to attack its foes with its massive, toothy maw.[7]
A beholder and two gazers leaving a trail of dying, petrification, and disintegration. Culture[edit | edit supply]Beholders were continuously found occupying deep, underground caverns. Frequently, these lairs have been carved out via the beholders themselves, the use of their eye rays to mildew the surroundings for his or her functions. Often, those lairs have been constructed vertically fairly than horizontally like maximum structures, with beholder structure regularly displaying numerous vertical shafts which beholders and different flying creatures may use conveniently, while walking creatures found their navigation hindered. [7] Beholders worshiped Gzemnid[10] and the Great Mother.[11]
Subraces[edit | edit source]In spite in their hatred of variety (or possibly on account of it), beholders came in a variety of forms, a few of that are listed under:
Bloodkiss beholder An undead beholder that sucked its prey dry of blood with its eye tentacles.[12] Death tyrant Death tyrants had been undead beholders akin to zombies.[13] Elder orb These beholders were born with wonderful longevity, to near-immortality.[14] Eye of flame An strangely docile form of beholder whose participants, whilst still malevolent, have been keen to serve beneath more tough beholders.[2] Eye of frost A cruel beholder who lived in solitude.[15] Eye of Shadow Eyes of shadow are beholders which have been warped through an excessive amount of time spent in the tangled paths resulting in the Shadowfell.[16] Ghost Beholder A beholder that has died and has risen as a ghost.[17] Hive mother Also known as ultimate tyrant, an greatly tough variant of beholder with the capacity to stun close by enemies as well as a greater range of eye ray skills. Hive moms had the ability to magically dominate different beholders.[18][19]Beholderkin[edit | edit supply] Left to right: a hive mom (most sensible), an examiner (backside), a director mounting a crawler, a watcher, a lensman, and an overseer.An infinite number of beholderkin existed. Not true beholders, those creatures didn't proportion the race's xenophobia, even though maximum have been nonetheless relatively evil and harsh in nature.
Death kiss This creature's eyestalks had been changed with blood-draining tentacles.[20] Director Beholder hive shock soldiers.[21] Eye of the deep An aquatic subspecies of beholder. Its maximum notable bodily change used to be its two massive clawed arms.[22] Gauth A subspecies of beholder from the similar aircraft as spectators which ate up magic and magic gadgets.[23] Gazer Also referred to as eyeball, a tiny beholderkin with four eye stalks.[24] Gouger Ruthless carnivores that hunted beholders.[25] Observer An observer was once one of the vital socially adept of the beholder circle of relatives.[26] Overseer An overseer resembled a big, fleshy tree with mouths on its trunk and eyes on its branches.[27] Spectator A spectator used to be an extraplanar beholderkin with 4 eye stalks.[28]Beholder cover was once an overly rare and top quality crafting subject matter, utilized in advent of armor and reinforcing weapons.[29]
The goblin boss Yek saved a crammed beholder in his treasure chamber at the Arcane Chambers degree in Undermountain.[30]
See Also[edit | edit supply] Appearances[edit | edit source] Adventures Under the Dark Fist • Undermountain: The Lost Level • Tomb of Annihilation • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage Novels The Maelstrom's Eye • The Radiant Dragon • The Paladins Video Games Curse of the Azure Bonds • Pools of Darkness • Treasures of the Savage Frontier • Eye of the Beholder • Eye of the Beholder II: The Legend of Darkmoon • Descent to Undermountain • Baldur's Gate II: Shadows of Amn • Icewind Dale: Trials of the Luremaster • Baldur's Gate: Dark Alliance • Neverwinter Nights • Neverwinter Nights: Hordes of the Underdark • Arena of War • Baldur's Gate III Referenced simplest Tales from Candlekeep: Tomb of Annihilation Board Games Faerûn Under Siege • Tyrants of the Underdark: Aberrations and Undead • Dungeons & Dragons Adventure Begins • Dungeons & Dragons Dice Masters: Trouble in Waterdeep Card Games AD&D Trading Cards • Dragonfire Gamebooks To Catch a ThiefGallery[edit | edit supply] Further studying[edit | edit supply] Ed Greenwood and Roger E. Moore (August 1983). "The Ecology of the Beholder". In Kim Mohan ed. Dragon #76 (TSR, Inc.), pp. 6–8. Mike Mearls (November 2003). "Eye Wares". In Chris Thomasson ed. Dragon #313 (Paizo Publishing, LLC), p. 54–59. Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), pp. 37–51. ISBN 0-7869-3657-6. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 25–27. ISBN 0-7869-2893-X.External Links[edit | edit supply] References[edit | edit supply] ↑ 1.01.11.21.31.4 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited through Scott Fitzgerald Gray. (Wizards of the Coast), pp. 26–28. ISBN 978-0786965614. ↑ 2.02.12.22.3 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th version. (Wizards of the Coast), p. 32. ISBN 978-0-7869-4852-9. ↑ 3.03.13.23.33.43.5 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 25–27. ISBN 0-7869-2893-X. ↑ 4.04.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 25. ISBN 1-5607-6619-0. ↑ Gary Gygax (December 1977). Monster Manual, 1st version. (TSR, Inc), p. 10. ISBN 0-9356-9600-8. ↑ Jeff Grubb (August 1989). "Lorebook of the Void". Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 69–70. ISBN 0-88038-762-9. ↑ 7.07.17.27.37.47.57.67.7 Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual third edition. (Wizards of the Coast), pp. 24–25. ISBN 0-7869-1552-1. ↑ Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 6. ISBN 978-0786966011. ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), p. 40. ISBN 0-7869-3657-6. ↑ Jeff Grubb and Kate Novak (August 1997). Finder's Bane. (Wizards of the Coast), p. 216. ISBN 0-7869-0658-8. ↑ Rich Redman, James Wyatt (May 2001). Defenders of the Faith. (Wizards of the Coast), p. 93. ISBN 0-7869-1840-3. ↑ Bruce R. Cordell, Eytan Bernstein, Brian R. James (January 2009). Open Grave: Secrets of the Undead. (Wizards of the Coast), p. 132. ISBN 0786950692. ↑ Arron Allston (1996). I, Tyrant. (TSR, Inc.), pp. 14–15. ISBN 0-7869-0404-6. ↑ Arron Allston (1996). I, Tyrant. (TSR, Inc.), pp. 10–11. ISBN 0-7869-0404-6. ↑ Rob Heinsoo, Stephen Schubert (May 2009). Monster Manual II (4th version). (Wizards of the Coast), pp. 24–25. ISBN 978-0786951017. ↑ Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th version. (Wizards of the Coast), pp. 22–23. ISBN 0786954902. ↑ Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual Three 4th edition. (Wizards of the Coast), pp. 23–24. ISBN 0786954902. ↑ Rob Heinsoo, Stephen Schubert (May 2009). Monster Manual II (4th version). (Wizards of the Coast), pp. 26–27. ISBN 978-0786951017. ↑ Arron Allston (1996). I, Tyrant. (TSR, Inc.), p. 10. ISBN 0-7869-0404-6. ↑ Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by way of Jeremy Crawford, et al. (Wizards of the Coast), p. 124. ISBN 978-0786966011. ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), pp. 137–138. ISBN 0-7869-3657-6. ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), pp. 138–139. ISBN 0-7869-3657-6. ↑ Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by means of Jeremy Crawford, et al. (Wizards of the Coast), p. 125. ISBN 978-0786966011. ↑ Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 126. ISBN 978-0786966011. ↑ James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), p. 24. ISBN 0-7869-1832-2. ↑ Arron Allston (1996). I, Tyrant. (TSR, Inc.), pp. 11–12. ISBN 0-7869-0404-6. ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), pp. 139–140. ISBN 0-7869-3657-6. ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual fifth edition. Edited by way of Scott Fitzgerald Gray. (Wizards of the Coast), p. 30. ISBN 978-0786965614. ↑ BKOM Studios (2017). Tales from Candlekeep: Tomb of Annihilation. ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited via Jeremy Crawford. (Wizards of the Coast), p. 30. ISBN 978-0-7869-6626-4. ↑ Ed Greenwood (June 2014). The Herald. (Wizards of the Coast), p. ?. ISBN 978-0786964604. ↑ Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), p. 49. ISBN 1-56076-052-4. ↑ Richard Baker (1992). Rock of Bral. (TSR, Inc), p. 78. ISBN 1-56076-345-0. ↑ Interplay (December 1997). Designed by way of Chris Avellone, Robert Hanz. Descent to Undermountain. Interplay. ↑ Westwood Associates (1991). Eye of the Beholder. Strategic Simulations, Inc. Connections[edit | edit source]
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